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GameSessionQueue

Source code in docs_src/capo_gamelift/types/game_session_queue.py
class GameSessionQueue(TypedDict, closed=True):
    name: NotRequired[
        "capo_gamelift.types.game_session_queue_name.GameSessionQueueName"
    ]
    """<p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region.</p>"""
    game_session_queue_arn: NotRequired[
        "capo_gamelift.types.game_session_queue_arn.GameSessionQueueArn"
    ]
    """<p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the <i>Name</i> value.</p>"""
    timeout_in_seconds: NotRequired["capo_gamelift.types.whole_number.WholeNumber"]
    """<p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p> <note> <p>The minimum value is 10 and the maximum value is 600.</p> </note>"""
    player_latency_policies: NotRequired[
        "capo_gamelift.types.player_latency_policy_list.PlayerLatencyPolicyList"
    ]
    """<p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value. </p>"""
    destinations: NotRequired[
        "capo_gamelift.types.game_session_queue_destination_list.GameSessionQueueDestinationList"
    ]
    """<p>A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.</p>"""
    filter_configuration: NotRequired[
        "capo_gamelift.types.filter_configuration.FilterConfiguration"
    ]
    """<p>A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is not set, game sessions can be placed in any queue location. </p>"""
    priority_configuration: NotRequired[
        "capo_gamelift.types.priority_configuration.PriorityConfiguration"
    ]
    """<p>Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. </p>"""
    custom_event_data: NotRequired[
        "capo_gamelift.types.queue_custom_event_data.QueueCustomEventData"
    ]
    """<p> Information that is added to all events that are related to this game session queue.</p>"""
    notification_target: NotRequired[
        "capo_gamelift.types.queue_sns_arn_string_model.QueueSnsArnStringModel"
    ]
    """<p>An SNS topic ARN that is set up to receive game session placement notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html"> Setting up notifications for game session placement</a>.</p>"""

custom_event_data instance-attribute

custom_event_data: NotRequired[QueueCustomEventData]

Information that is added to all events that are related to this game session queue.

destinations instance-attribute

destinations: NotRequired[GameSessionQueueDestinationList]

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

filter_configuration instance-attribute

filter_configuration: NotRequired[FilterConfiguration]

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

game_session_queue_arn instance-attribute

game_session_queue_arn: NotRequired[GameSessionQueueArn]

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:::gamesessionqueue/. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the Name value.

name instance-attribute

name: NotRequired[GameSessionQueueName]

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

notification_target instance-attribute

notification_target: NotRequired[QueueSnsArnStringModel]

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

player_latency_policies instance-attribute

player_latency_policies: NotRequired[PlayerLatencyPolicyList]

A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.

priority_configuration instance-attribute

priority_configuration: NotRequired[PriorityConfiguration]

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

timeout_in_seconds instance-attribute

timeout_in_seconds: NotRequired[WholeNumber]

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

The minimum value is 10 and the maximum value is 600.