MatchmakingTicket
¶
Source code in docs_src/capo_gamelift/types/matchmaking_ticket.py
configuration_arn
instance-attribute
¶
configuration_arn: NotRequired[MatchmakingConfigurationArn]
The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.
configuration_name
instance-attribute
¶
configuration_name: NotRequired[MatchmakingIdStringModel]
Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
end_time
instance-attribute
¶
end_time: NotRequired[Timestamp]
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
estimated_wait_time
instance-attribute
¶
estimated_wait_time: NotRequired[WholeNumber]
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
game_session_connection_info
instance-attribute
¶
game_session_connection_info: NotRequired[GameSessionConnectionInfo]
Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can retrieve by calling DescribeMatchmaking .
players
instance-attribute
¶
players: NotRequired[PlayerList]
A set of Player objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED, the Player objects include the team the players were assigned to in the resulting match.
start_time
instance-attribute
¶
start_time: NotRequired[Timestamp]
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
status
instance-attribute
¶
status: NotRequired[MatchmakingConfigurationStatus]
Current status of the matchmaking request.
-
QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
-
SEARCHING -- The matchmaking request is currently being processed.
-
REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
-
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
-
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
-
FAILED -- The matchmaking request was not completed.
-
CANCELLED -- The matchmaking request was canceled. This may be the result of a
StopMatchmakingoperation or a proposed match that one or more players failed to accept. -
TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.
Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
status_message
instance-attribute
¶
status_message: NotRequired[StringModel]
Additional information about the current status.
status_reason
instance-attribute
¶
status_reason: NotRequired[StringModel]
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.
ticket_id
instance-attribute
¶
ticket_id: NotRequired[MatchmakingIdStringModel]
A unique identifier for a matchmaking ticket.