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PlayerLatency

Source code in docs_src/capo_gamelift/types/player_latency.py
class PlayerLatency(TypedDict, closed=True):
    player_id: NotRequired["capo_gamelift.types.player_id.PlayerId"]
    """<p>A unique identifier for a player associated with the latency data.</p>"""
    region_identifier: NotRequired[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ]
    """<p>Name of the Region or custom location that is associated with the latency value. For Amazon GameLift Servers Anywhere fleets, use the custom location name.</p>"""
    latency_in_milliseconds: NotRequired["capo_gamelift.types.float.Float"]
    """<p>Amount of time that represents the time lag experienced by the player when connected to the specified Region.</p>"""

latency_in_milliseconds instance-attribute

latency_in_milliseconds: NotRequired[Float]

Amount of time that represents the time lag experienced by the player when connected to the specified Region.

player_id instance-attribute

player_id: NotRequired[PlayerId]

A unique identifier for a player associated with the latency data.

region_identifier instance-attribute

region_identifier: NotRequired[NonZeroAndMaxString]

Name of the Region or custom location that is associated with the latency value. For Amazon GameLift Servers Anywhere fleets, use the custom location name.