PutScalingPolicyInput
¶
Source code in docs_src/capo_gamelift/types/put_scaling_policy_input.py
comparison_operator
instance-attribute
¶
comparison_operator: NotRequired[ComparisonOperatorType]
Comparison operator to use when measuring the metric against the threshold value.
evaluation_periods
instance-attribute
¶
evaluation_periods: NotRequired[PositiveInteger]
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
fleet_id
instance-attribute
¶
fleet_id: NotRequired[FleetIdOrArn]
A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
metric_name
instance-attribute
¶
metric_name: NotRequired[MetricName]
Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift Servers with Amazon CloudWatch.
-
ActivatingGameSessions -- Game sessions in the process of being created.
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ActiveGameSessions -- Game sessions that are currently running.
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ActiveInstances -- Fleet instances that are currently running at least one game session.
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AvailableGameSessions -- Additional game sessions that a fleet could host simultaneously, given current capacity.
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AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
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CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
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IdleInstances -- Active instances that are currently hosting zero game sessions.
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PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
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PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
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QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
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WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
name
instance-attribute
¶
name: NotRequired[NonZeroAndMaxString]
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
policy_type
instance-attribute
¶
policy_type: NotRequired[PolicyType]
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scaling_adjustment
instance-attribute
¶
scaling_adjustment: NotRequired[Integer]
Amount of adjustment to make, based on the scaling adjustment type.
scaling_adjustment_type
instance-attribute
¶
scaling_adjustment_type: NotRequired[ScalingAdjustmentType]
The type of adjustment to make to a fleet's instance count:
-
ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
-
ExactCapacity -- set the instance count to the scaling adjustment value.
-
PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
target_configuration
instance-attribute
¶
target_configuration: NotRequired[TargetConfiguration]
An object that contains settings for a target-based scaling policy.