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UpdateScriptInput

Source code in docs_src/capo_gamelift/types/update_script_input.py
class UpdateScriptInput(TypedDict, closed=True):
    script_id: NotRequired["capo_gamelift.types.script_id_or_arn.ScriptIdOrArn"]
    """<p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>"""
    name: NotRequired["capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"]
    """<p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>"""
    version: NotRequired[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ]
    """<p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>"""
    storage_location: NotRequired["capo_gamelift.types.s3_location.S3Location"]
    """<p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version. </p>"""
    zip_file: NotRequired["capo_gamelift.types.zip_blob.ZipBlob"]
    """<p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p> <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>"""

name instance-attribute

name: NotRequired[NonZeroAndMaxString]

A descriptive label that is associated with a script. Script names do not need to be unique.

script_id instance-attribute

script_id: NotRequired[ScriptIdOrArn]

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

storage_location instance-attribute

storage_location: NotRequired[S3Location]

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

version instance-attribute

version: NotRequired[NonZeroAndMaxString]

Version information that is associated with a build or script. Version strings do not need to be unique.

zip_file instance-attribute

zip_file: NotRequired[ZipBlob]

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.