UpdateScriptInput
¶
Source code in docs_src/capo_gamelift/types/update_script_input.py
name
instance-attribute
¶
name: NotRequired[NonZeroAndMaxString]
A descriptive label that is associated with a script. Script names do not need to be unique.
script_id
instance-attribute
¶
script_id: NotRequired[ScriptIdOrArn]
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
storage_location
instance-attribute
¶
storage_location: NotRequired[S3Location]
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
version
instance-attribute
¶
version: NotRequired[NonZeroAndMaxString]
Version information that is associated with a build or script. Version strings do not need to be unique.
zip_file
instance-attribute
¶
zip_file: NotRequired[ZipBlob]
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.