def iter_get_agent_memory(
self,
agent_id: "capo_bedrock_agent_runtime.types.agent_id.AgentId",
agent_alias_id: "capo_bedrock_agent_runtime.types.agent_alias_id.AgentAliasId",
memory_type: "capo_bedrock_agent_runtime.types.memory_type.MemoryType",
memory_id: "capo_bedrock_agent_runtime.types.memory_id.MemoryId",
*,
config_overrides: Optional[BedrockAgentRuntimeClientConfig] = None,
next_token: Optional[
"capo_bedrock_agent_runtime.types.next_token.NextToken"
] = None,
max_items: Optional[
"capo_bedrock_agent_runtime.types.max_results.MaxResults"
] = None,
) -> "Iterator[capo_bedrock_agent_runtime.types.memory.Memory]":
_token = next_token
while True:
_response = self.get_agent_memory(
agent_id,
agent_alias_id,
memory_type,
memory_id,
config_overrides=config_overrides,
next_token=_token,
max_items=max_items,
)
_page = _resolve_path(_response, ("memory_contents",))
for _item in _page or []:
yield _item
_token = _resolve_path(_response, ("next_token",))
if not _token:
break