Lists the shader caches associated with an Amazon GameLift Streams application. Each shader cache entry includes its status, associated stream groups, and size in bytes.
Returns shader caches associated with the specified Amazon GameLift Streams application in all statuses.
Parameters:
-
identifier
(Identifier)
–
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6. Example ID: a-9ZY8X7Wv6.
Raises:
-
AccessDeniedException
–
You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.
-
InternalServerException
–
The service encountered an internal error and is unable to complete the request.
-
ResourceNotFoundException
–
The resource specified in the request was not found. Correct the request before you try again.
-
ThrottlingException
–
The request was denied due to request throttling. Retry the request after the suggested wait time.
-
ValidationException
–
One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.
-
UnknownServiceError
–
The service returned an error code this client does not model.
Source code in docs_src/capo_gameliftstreams/_services/game_lift_streams.py
| def list_application_shader_caches(
self,
identifier: "capo_gameliftstreams.types.identifier.Identifier",
*,
config_overrides: Optional[GameLiftStreamsClientConfig] = None,
) -> "capo_gameliftstreams.types.list_application_shader_caches_output.ListApplicationShaderCachesOutput":
"""<p>Lists the shader caches associated with an Amazon GameLift Streams application. Each shader cache entry includes its status, associated stream groups, and size in bytes.</p> <p>Returns shader caches associated with the specified Amazon GameLift Streams application in all statuses.</p>
Args:
identifier: <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
Raises:
capo_gameliftstreams.errors.access_denied_exception.AccessDeniedException: <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
capo_gameliftstreams.errors.internal_server_exception.InternalServerException: <p>The service encountered an internal error and is unable to complete the request.</p>
capo_gameliftstreams.errors.resource_not_found_exception.ResourceNotFoundException: <p>The resource specified in the request was not found. Correct the request before you try again.</p>
capo_gameliftstreams.errors.throttling_exception.ThrottlingException: <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
capo_gameliftstreams.errors.validation_exception.ValidationException: <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
capo_gameliftstreams.errors.UnknownServiceError: The service returned an error code this client does not model.
"""
def _handler(
req: "OperationRequest[capo_gameliftstreams.types.list_application_shader_caches_input.ListApplicationShaderCachesInput]",
) -> OperationResponse[
"capo_gameliftstreams.types.list_application_shader_caches_output.ListApplicationShaderCachesOutput"
]:
import capo_gameliftstreams._operations.game_lift_streams.list_application_shader_caches
output, http_response = (
capo_gameliftstreams._operations.game_lift_streams.list_application_shader_caches.list_application_shader_caches(
req.options, req.input
)
)
return OperationResponse(output=output, response=http_response)
interceptors_, options_ = self.operation_options(
config_overrides, OperationLogging("ListApplicationShaderCaches")
)
input_: capo_gameliftstreams.types.list_application_shader_caches_input.ListApplicationShaderCachesInput = {
"identifier": identifier
}
response = execute_pipeline(
OperationRequest(input=input_, options=options_),
handler=_handler,
interceptors=list(interceptors_),
)
response.response.close()
return response.output
|