This API works with the following fleet types: EC2 (FleetIQ)
Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.
To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.
Learn more
Amazon GameLift Servers FleetIQ Guide
Parameters:
-
game_server_group_name
(Optional[GameServerGroupNameOrArn], default:
None
)
–
A unique identifier for the game server group where the game server is running.
-
game_server_id
(Optional[GameServerId], default:
None
)
–
A custom string that uniquely identifies the game server to deregister.
Raises:
-
InternalServiceException
–
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
-
InvalidRequestException
–
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
-
NotFoundException
–
The requested resource was not found. The resource was either not created yet or deleted.
-
UnauthorizedException
–
The client failed authentication. Clients should not retry such requests.
-
UnknownServiceError
–
The service returned an error code this client does not model.
Source code in docs_src/capo_gamelift/_services/async_game_lift.py
| async def deregister_game_server(
self,
*,
config_overrides: Optional[AsyncGameLiftClientConfig] = None,
game_server_group_name: Optional[
"capo_gamelift.types.game_server_group_name_or_arn.GameServerGroupNameOrArn"
] = None,
game_server_id: Optional[
"capo_gamelift.types.game_server_id.GameServerId"
] = None,
) -> None:
"""<p> <b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p> <p>Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers. </p> <p>To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.</p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ Guide</a> </p>
Args:
game_server_group_name: <p>A unique identifier for the game server group where the game server is running.</p>
game_server_id: <p>A custom string that uniquely identifies the game server to deregister.</p>
Raises:
capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
capo_gamelift.errors.not_found_exception.NotFoundException: <p>The requested resource was not found. The resource was either not created yet or deleted.</p>
capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
"""
async def _handler(
req: "AsyncOperationRequest[capo_gamelift.types.deregister_game_server_input.DeregisterGameServerInput]",
) -> AsyncOperationResponse[None]:
import capo_gamelift._operations.game_lift.deregister_game_server
(
output,
http_response,
) = await capo_gamelift._operations.game_lift.deregister_game_server.async_deregister_game_server(
req.options, req.input
)
return AsyncOperationResponse(output=output, response=http_response)
interceptors_, options_ = self.operation_options(
config_overrides, OperationLogging("DeregisterGameServer")
)
input_: capo_gamelift.types.deregister_game_server_input.DeregisterGameServerInput = {}
if game_server_group_name is not None:
input_["game_server_group_name"] = game_server_group_name
if game_server_id is not None:
input_["game_server_id"] = game_server_id
response = await aexecute_pipeline(
AsyncOperationRequest(input=input_, options=options_),
handler=_handler,
interceptors=list(interceptors_),
)
await response.response.aclose()
return response.output
|