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stop_matchmaking async

stop_matchmaking(
    *,
    config_overrides: Optional[AsyncGameLiftClientConfig] = None,
    ticket_id: Optional[MatchmakingIdStringModel] = None,
) -> StopMatchmakingOutput

This API works with the following fleet types: EC2, Anywhere, Container

Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to CANCELLED.

This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the MatchmakerData of an updated game session object, which is provided to the game server.

If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).

Learn more

Add FlexMatch to a game client

Parameters:

Raises:

  • InternalServiceException –

    The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • InvalidRequestException –

    One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • NotFoundException –

    The requested resource was not found. The resource was either not created yet or deleted.

  • UnsupportedRegionException –

    The requested operation is not supported in the Region specified.

  • UnknownServiceError –

    The service returned an error code this client does not model.

Source code in docs_src/capo_gamelift/_services/async_game_lift.py
async def stop_matchmaking(
    self,
    *,
    config_overrides: Optional[AsyncGameLiftClientConfig] = None,
    ticket_id: Optional[
        "capo_gamelift.types.matchmaking_id_string_model.MatchmakingIdStringModel"
    ] = None,
) -> "capo_gamelift.types.stop_matchmaking_output.StopMatchmakingOutput":
    """<p> <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p> <p>Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to <code>CANCELLED</code>.</p> <p>This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the <code>MatchmakerData</code> of an updated game session object, which is provided to the game server.</p> <note> <p>If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).</p> </note> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html"> Add FlexMatch to a game client</a> </p>

    Args:
        ticket_id: <p>A unique identifier for a matchmaking ticket.</p>

    Raises:
        capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
        capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
        capo_gamelift.errors.not_found_exception.NotFoundException: <p>The requested resource was not found. The resource was either not created yet or deleted.</p>
        capo_gamelift.errors.unsupported_region_exception.UnsupportedRegionException: <p>The requested operation is not supported in the Region specified.</p>
        capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
    """

    async def _handler(
        req: "AsyncOperationRequest[capo_gamelift.types.stop_matchmaking_input.StopMatchmakingInput]",
    ) -> AsyncOperationResponse[
        "capo_gamelift.types.stop_matchmaking_output.StopMatchmakingOutput"
    ]:
        import capo_gamelift._operations.game_lift.stop_matchmaking

        (
            output,
            http_response,
        ) = await capo_gamelift._operations.game_lift.stop_matchmaking.async_stop_matchmaking(
            req.options, req.input
        )
        return AsyncOperationResponse(output=output, response=http_response)

    interceptors_, options_ = self.operation_options(
        config_overrides, OperationLogging("StopMatchmaking")
    )
    input_: capo_gamelift.types.stop_matchmaking_input.StopMatchmakingInput = {}
    if ticket_id is not None:
        input_["ticket_id"] = ticket_id

    response = await aexecute_pipeline(
        AsyncOperationRequest(input=input_, options=options_),
        handler=_handler,
        interceptors=list(interceptors_),
    )
    await response.response.aclose()
    return response.output