async def iter_describe_game_server_instances(
self,
*,
config_overrides: Optional[AsyncGameLiftClientConfig] = None,
game_server_group_name: Optional[
"capo_gamelift.types.game_server_group_name_or_arn.GameServerGroupNameOrArn"
] = None,
instance_ids: Optional[
"capo_gamelift.types.game_server_instance_ids.GameServerInstanceIds"
] = None,
limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
next_token: Optional[
"capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
] = None,
) -> "AsyncIterator[capo_gamelift.types.game_server_instance.GameServerInstance]":
_token = next_token
while True:
_response = await self.describe_game_server_instances(
config_overrides=config_overrides,
game_server_group_name=game_server_group_name,
instance_ids=instance_ids,
limit=limit,
next_token=_token,
)
_page = _resolve_path(_response, ("game_server_instances",))
for _item in _page or []:
yield _item
_token = _resolve_path(_response, ("next_token",))
if not _token:
break