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iter_describe_game_server_instances async

iter_describe_game_server_instances(
    *,
    config_overrides: Optional[AsyncGameLiftClientConfig] = None,
    game_server_group_name: Optional[GameServerGroupNameOrArn] = None,
    instance_ids: Optional[GameServerInstanceIds] = None,
    limit: Optional[PositiveInteger] = None,
    next_token: Optional[NonZeroAndMaxString] = None,
) -> AsyncIterator[GameServerInstance]
Source code in docs_src/capo_gamelift/_services/async_game_lift.py
async def iter_describe_game_server_instances(
    self,
    *,
    config_overrides: Optional[AsyncGameLiftClientConfig] = None,
    game_server_group_name: Optional[
        "capo_gamelift.types.game_server_group_name_or_arn.GameServerGroupNameOrArn"
    ] = None,
    instance_ids: Optional[
        "capo_gamelift.types.game_server_instance_ids.GameServerInstanceIds"
    ] = None,
    limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
    next_token: Optional[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ] = None,
) -> "AsyncIterator[capo_gamelift.types.game_server_instance.GameServerInstance]":
    _token = next_token
    while True:
        _response = await self.describe_game_server_instances(
            config_overrides=config_overrides,
            game_server_group_name=game_server_group_name,
            instance_ids=instance_ids,
            limit=limit,
            next_token=_token,
        )
        _page = _resolve_path(_response, ("game_server_instances",))
        for _item in _page or []:
            yield _item
        _token = _resolve_path(_response, ("next_token",))
        if not _token:
            break