async def iter_list_container_fleets(
self,
*,
config_overrides: Optional[AsyncGameLiftClientConfig] = None,
container_group_definition_name: Optional[
"capo_gamelift.types.container_group_definition_name_or_arn.ContainerGroupDefinitionNameOrArn"
] = None,
limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
next_token: Optional[
"capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
] = None,
) -> "AsyncIterator[capo_gamelift.types.container_fleet.ContainerFleet]":
_token = next_token
while True:
_response = await self.list_container_fleets(
config_overrides=config_overrides,
container_group_definition_name=container_group_definition_name,
limit=limit,
next_token=_token,
)
_page = _resolve_path(_response, ("container_fleets",))
for _item in _page or []:
yield _item
_token = _resolve_path(_response, ("next_token",))
if not _token:
break