async def iter_describe_game_session_details(
self,
*,
config_overrides: Optional[AsyncGameLiftClientConfig] = None,
fleet_id: Optional["capo_gamelift.types.fleet_id_or_arn.FleetIdOrArn"] = None,
game_session_id: Optional[
"capo_gamelift.types.arn_string_model.ArnStringModel"
] = None,
alias_id: Optional["capo_gamelift.types.alias_id_or_arn.AliasIdOrArn"] = None,
location: Optional[
"capo_gamelift.types.location_string_model.LocationStringModel"
] = None,
status_filter: Optional[
"capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
] = None,
limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
next_token: Optional[
"capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
] = None,
) -> "AsyncIterator[capo_gamelift.types.game_session_detail.GameSessionDetail]":
_token = next_token
while True:
_response = await self.describe_game_session_details(
config_overrides=config_overrides,
fleet_id=fleet_id,
game_session_id=game_session_id,
alias_id=alias_id,
location=location,
status_filter=status_filter,
limit=limit,
next_token=_token,
)
_page = _resolve_path(_response, ("game_session_details",))
for _item in _page or []:
yield _item
_token = _resolve_path(_response, ("next_token",))
if not _token:
break