async def iter_list_compute(
self,
*,
config_overrides: Optional[AsyncGameLiftClientConfig] = None,
fleet_id: Optional["capo_gamelift.types.fleet_id_or_arn.FleetIdOrArn"] = None,
location: Optional[
"capo_gamelift.types.location_string_model.LocationStringModel"
] = None,
container_group_definition_name: Optional[
"capo_gamelift.types.container_group_definition_name_or_arn.ContainerGroupDefinitionNameOrArn"
] = None,
compute_status: Optional[
"capo_gamelift.types.list_compute_input_status.ListComputeInputStatus"
] = None,
limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
next_token: Optional[
"capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
] = None,
) -> "AsyncIterator[capo_gamelift.types.compute.Compute]":
_token = next_token
while True:
_response = await self.list_compute(
config_overrides=config_overrides,
fleet_id=fleet_id,
location=location,
container_group_definition_name=container_group_definition_name,
compute_status=compute_status,
limit=limit,
next_token=_token,
)
_page = _resolve_path(_response, ("compute_list",))
for _item in _page or []:
yield _item
_token = _resolve_path(_response, ("next_token",))
if not _token:
break