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iter_describe_fleet_utilization

iter_describe_fleet_utilization(
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    fleet_ids: Optional[FleetIdOrArnList] = None,
    limit: Optional[PositiveInteger] = None,
    next_token: Optional[NonZeroAndMaxString] = None,
) -> Iterator[FleetUtilization]
Source code in docs_src/capo_gamelift/_services/game_lift.py
def iter_describe_fleet_utilization(
    self,
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    fleet_ids: Optional[
        "capo_gamelift.types.fleet_id_or_arn_list.FleetIdOrArnList"
    ] = None,
    limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
    next_token: Optional[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ] = None,
) -> "Iterator[capo_gamelift.types.fleet_utilization.FleetUtilization]":
    _token = next_token
    while True:
        _response = self.describe_fleet_utilization(
            config_overrides=config_overrides,
            fleet_ids=fleet_ids,
            limit=limit,
            next_token=_token,
        )
        _page = _resolve_path(_response, ("fleet_utilization",))
        for _item in _page or []:
            yield _item
        _token = _resolve_path(_response, ("next_token",))
        if not _token:
            break