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iter_list_compute

iter_list_compute(
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    fleet_id: Optional[FleetIdOrArn] = None,
    location: Optional[LocationStringModel] = None,
    container_group_definition_name: Optional[ContainerGroupDefinitionNameOrArn] = None,
    compute_status: Optional[ListComputeInputStatus] = None,
    limit: Optional[PositiveInteger] = None,
    next_token: Optional[NonZeroAndMaxString] = None,
) -> Iterator[Compute]
Source code in docs_src/capo_gamelift/_services/game_lift.py
def iter_list_compute(
    self,
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    fleet_id: Optional["capo_gamelift.types.fleet_id_or_arn.FleetIdOrArn"] = None,
    location: Optional[
        "capo_gamelift.types.location_string_model.LocationStringModel"
    ] = None,
    container_group_definition_name: Optional[
        "capo_gamelift.types.container_group_definition_name_or_arn.ContainerGroupDefinitionNameOrArn"
    ] = None,
    compute_status: Optional[
        "capo_gamelift.types.list_compute_input_status.ListComputeInputStatus"
    ] = None,
    limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
    next_token: Optional[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ] = None,
) -> "Iterator[capo_gamelift.types.compute.Compute]":
    _token = next_token
    while True:
        _response = self.list_compute(
            config_overrides=config_overrides,
            fleet_id=fleet_id,
            location=location,
            container_group_definition_name=container_group_definition_name,
            compute_status=compute_status,
            limit=limit,
            next_token=_token,
        )
        _page = _resolve_path(_response, ("compute_list",))
        for _item in _page or []:
            yield _item
        _token = _resolve_path(_response, ("next_token",))
        if not _token:
            break