def iter_list_builds(
self,
*,
config_overrides: Optional[GameLiftClientConfig] = None,
status: Optional["capo_gamelift.types.build_status.BuildStatus"] = None,
limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
next_token: Optional[
"capo_gamelift.types.non_empty_string.NonEmptyString"
] = None,
) -> "Iterator[capo_gamelift.types.build.Build]":
_token = next_token
while True:
_response = self.list_builds(
config_overrides=config_overrides,
status=status,
limit=limit,
next_token=_token,
)
_page = _resolve_path(_response, ("builds",))
for _item in _page or []:
yield _item
_token = _resolve_path(_response, ("next_token",))
if not _token:
break