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create_build

create_build(
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    name: Optional[NonZeroAndMaxString] = None,
    version: Optional[NonZeroAndMaxString] = None,
    storage_location: Optional[S3Location] = None,
    operating_system: Optional[OperatingSystem] = None,
    tags: Optional[TagList] = None,
    server_sdk_version: Optional[ServerSdkVersion] = None,
) -> CreateBuildOutput

This API works with the following fleet types: EC2, Anywhere

Creates a new Amazon GameLift Servers build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift Servers.

When setting up a new game build for Amazon GameLift Servers, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Servers Amazon S3 location, and (2) it creates a new build resource.

You can use the CreateBuild operation in the following scenarios:

  • Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift Servers access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.

  • Upload your build files to a Amazon GameLift Servers Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Servers Amazon S3 location, you can't update them.

If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

Learn more

Uploading Your Game

Create a Build with Files in Amazon S3

All APIs by task

Parameters:

  • name (Optional[NonZeroAndMaxString], default: None ) –

    A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later.

  • version (Optional[NonZeroAndMaxString], default: None ) –

    Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later.

  • storage_location (Optional[S3Location], default: None ) –

    Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

    If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift Servers will report a SizeOnDisk of 0.

  • operating_system (Optional[OperatingSystem], default: None ) –

    The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

    Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

    Windows Server 2016 will reach end of support on 1/12/2027. For game servers that are hosted on Windows Server 2016 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to Windows Server 2022 instances. See Migrate to server SDK version 5.

  • tags (Optional[TagList], default: None ) –

    A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

  • server_sdk_version (Optional[ServerSdkVersion], default: None ) –

    A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see Integrate games with custom game servers. By default Amazon GameLift Servers sets this value to 4.0.2.

Raises:

  • ConflictException –

    The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

  • InternalServiceException –

    The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • InvalidRequestException –

    One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • TaggingFailedException –

    The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.

  • UnauthorizedException –

    The client failed authentication. Clients should not retry such requests.

  • UnknownServiceError –

    The service returned an error code this client does not model.

Source code in docs_src/capo_gamelift/_services/game_lift.py
def create_build(
    self,
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    name: Optional[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ] = None,
    version: Optional[
        "capo_gamelift.types.non_zero_and_max_string.NonZeroAndMaxString"
    ] = None,
    storage_location: Optional["capo_gamelift.types.s3_location.S3Location"] = None,
    operating_system: Optional[
        "capo_gamelift.types.operating_system.OperatingSystem"
    ] = None,
    tags: Optional["capo_gamelift.types.tag_list.TagList"] = None,
    server_sdk_version: Optional[
        "capo_gamelift.types.server_sdk_version.ServerSdkVersion"
    ] = None,
) -> "capo_gamelift.types.create_build_output.CreateBuildOutput":
    """<p> <b>This API works with the following fleet types:</b> EC2, Anywhere</p> <p>Creates a new Amazon GameLift Servers build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift Servers. </p> <important> <p>When setting up a new game build for Amazon GameLift Servers, we recommend using the CLI command <b> <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a> </b>. This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Servers Amazon S3 location, and (2) it creates a new build resource.</p> </important> <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p> <ul> <li> <p>Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift Servers access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.</p> </li> <li> <p>Upload your build files to a Amazon GameLift Servers Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in the <i>Amazon S3 Developer Guide</i>. After you upload build files to the Amazon GameLift Servers Amazon S3 location, you can't update them. </p> </li> </ul> <p>If successful, this operation creates a new build resource with a unique build ID and places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code> status before you can create fleets with it.</p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your Game</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in Amazon S3</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>

    Args:
        name: <p>A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later. </p>
        version: <p>Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later. </p>
        storage_location: <p>Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.</p> <p>If a <code>StorageLocation</code> is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift Servers will report a <code>SizeOnDisk</code> of 0. </p>
        operating_system: <p>The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.</p> <note> <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to server SDK version 5.</a> </p> </note> <note> <p>Windows Server 2016 will reach end of support on 1/12/2027. For game servers that are hosted on Windows Server 2016 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to Windows Server 2022 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to server SDK version 5.</a> </p> </note>
        tags: <p>A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.</p>
        server_sdk_version: <p>A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html">Integrate games with custom game servers</a>. By default Amazon GameLift Servers sets this value to <code>4.0.2</code>.</p>

    Raises:
        capo_gamelift.errors.conflict_exception.ConflictException: <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p> <p></p>
        capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
        capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
        capo_gamelift.errors.tagging_failed_exception.TaggingFailedException: <p>The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.</p>
        capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
        capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
    """

    def _handler(
        req: "OperationRequest[capo_gamelift.types.create_build_input.CreateBuildInput]",
    ) -> OperationResponse[
        "capo_gamelift.types.create_build_output.CreateBuildOutput"
    ]:
        import capo_gamelift._operations.game_lift.create_build

        output, http_response = (
            capo_gamelift._operations.game_lift.create_build.create_build(
                req.options, req.input
            )
        )
        return OperationResponse(output=output, response=http_response)

    def _redact_output(
        output: "capo_gamelift.types.create_build_output.CreateBuildOutput",
    ) -> dict[str, Any]:
        import capo_gamelift.types.create_build_output

        return capo_gamelift.types.create_build_output.redact_sensitive(output)

    interceptors_, options_ = self.operation_options(
        config_overrides,
        OperationLogging("CreateBuild", redact_output=_redact_output),
    )
    input_: capo_gamelift.types.create_build_input.CreateBuildInput = {}
    if name is not None:
        input_["name"] = name
    if version is not None:
        input_["version"] = version
    if storage_location is not None:
        input_["storage_location"] = storage_location
    if operating_system is not None:
        input_["operating_system"] = operating_system
    if tags is not None:
        input_["tags"] = tags
    if server_sdk_version is not None:
        input_["server_sdk_version"] = server_sdk_version

    response = execute_pipeline(
        OperationRequest(input=input_, options=options_),
        handler=_handler,
        interceptors=list(interceptors_),
    )
    response.response.close()
    return response.output