Skip to content

describe_game_server

describe_game_server(
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    game_server_group_name: Optional[GameServerGroupNameOrArn] = None,
    game_server_id: Optional[GameServerId] = None,
) -> DescribeGameServerOutput

This API works with the following fleet types: EC2 (FleetIQ)

Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.

To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.

Learn more

Amazon GameLift Servers FleetIQ Guide

Parameters:

  • game_server_group_name (Optional[GameServerGroupNameOrArn], default: None ) –

    A unique identifier for the game server group where the game server is running.

  • game_server_id (Optional[GameServerId], default: None ) –

    A custom string that uniquely identifies the game server information to be retrieved.

Raises:

  • InternalServiceException –

    The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

  • InvalidRequestException –

    One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

  • NotFoundException –

    The requested resource was not found. The resource was either not created yet or deleted.

  • UnauthorizedException –

    The client failed authentication. Clients should not retry such requests.

  • UnknownServiceError –

    The service returned an error code this client does not model.

Source code in docs_src/capo_gamelift/_services/game_lift.py
def describe_game_server(
    self,
    *,
    config_overrides: Optional[GameLiftClientConfig] = None,
    game_server_group_name: Optional[
        "capo_gamelift.types.game_server_group_name_or_arn.GameServerGroupNameOrArn"
    ] = None,
    game_server_id: Optional[
        "capo_gamelift.types.game_server_id.GameServerId"
    ] = None,
) -> "capo_gamelift.types.describe_game_server_output.DescribeGameServerOutput":
    """<p> <b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p> <p>Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on. </p> <p>To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned. </p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ Guide</a> </p>

    Args:
        game_server_group_name: <p>A unique identifier for the game server group where the game server is running.</p>
        game_server_id: <p>A custom string that uniquely identifies the game server information to be retrieved.</p>

    Raises:
        capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
        capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
        capo_gamelift.errors.not_found_exception.NotFoundException: <p>The requested resource was not found. The resource was either not created yet or deleted.</p>
        capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
        capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
    """

    def _handler(
        req: "OperationRequest[capo_gamelift.types.describe_game_server_input.DescribeGameServerInput]",
    ) -> OperationResponse[
        "capo_gamelift.types.describe_game_server_output.DescribeGameServerOutput"
    ]:
        import capo_gamelift._operations.game_lift.describe_game_server

        output, http_response = (
            capo_gamelift._operations.game_lift.describe_game_server.describe_game_server(
                req.options, req.input
            )
        )
        return OperationResponse(output=output, response=http_response)

    def _redact_output(
        output: "capo_gamelift.types.describe_game_server_output.DescribeGameServerOutput",
    ) -> dict[str, Any]:
        import capo_gamelift.types.describe_game_server_output

        return capo_gamelift.types.describe_game_server_output.redact_sensitive(
            output
        )

    interceptors_, options_ = self.operation_options(
        config_overrides,
        OperationLogging("DescribeGameServer", redact_output=_redact_output),
    )
    input_: capo_gamelift.types.describe_game_server_input.DescribeGameServerInput = {}
    if game_server_group_name is not None:
        input_["game_server_group_name"] = game_server_group_name
    if game_server_id is not None:
        input_["game_server_id"] = game_server_id

    response = execute_pipeline(
        OperationRequest(input=input_, options=options_),
        handler=_handler,
        interceptors=list(interceptors_),
    )
    response.response.close()
    return response.output