This API works with the following fleet types: EC2, Anywhere, Container
Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a managed container fleet, this operation also returns counts for game server container groups.
Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity).
To retrieve capacity data, identify a fleet and location.
If successful, a FleetCapacity object is returned for the requested fleet location.
Learn more
Setting up Amazon GameLift Servers fleets
Amazon GameLift Servers service locations for managed hosting
GameLift metrics for fleets
Parameters:
-
fleet_id
(Optional[FleetIdOrArn], default:
None
)
–
A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN value.
-
location
(Optional[LocationStringModel], default:
None
)
–
The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as us-west-2.
Raises:
-
InternalServiceException
–
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
-
InvalidRequestException
–
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
-
NotFoundException
–
The requested resource was not found. The resource was either not created yet or deleted.
-
UnauthorizedException
–
The client failed authentication. Clients should not retry such requests.
-
UnsupportedRegionException
–
The requested operation is not supported in the Region specified.
-
UnknownServiceError
–
The service returned an error code this client does not model.
Source code in docs_src/capo_gamelift/_services/game_lift.py
| def describe_fleet_location_capacity(
self,
*,
config_overrides: Optional[GameLiftClientConfig] = None,
fleet_id: Optional["capo_gamelift.types.fleet_id_or_arn.FleetIdOrArn"] = None,
location: Optional[
"capo_gamelift.types.location_string_model.LocationStringModel"
] = None,
) -> "capo_gamelift.types.describe_fleet_location_capacity_output.DescribeFleetLocationCapacityOutput":
"""<p> <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p> <p>Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a managed container fleet, this operation also returns counts for game server container groups.</p> <p>Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling <code>DescribeFleetCapacity</code>).</p> <p>To retrieve capacity data, identify a fleet and location. </p> <p>If successful, a <code>FleetCapacity</code> object is returned for the requested fleet location. </p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers fleets</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service locations</a> for managed hosting</p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a> </p>
Args:
fleet_id: <p>A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN value.</p>
location: <p>The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
Raises:
capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
capo_gamelift.errors.not_found_exception.NotFoundException: <p>The requested resource was not found. The resource was either not created yet or deleted.</p>
capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
capo_gamelift.errors.unsupported_region_exception.UnsupportedRegionException: <p>The requested operation is not supported in the Region specified.</p>
capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
"""
def _handler(
req: "OperationRequest[capo_gamelift.types.describe_fleet_location_capacity_input.DescribeFleetLocationCapacityInput]",
) -> OperationResponse[
"capo_gamelift.types.describe_fleet_location_capacity_output.DescribeFleetLocationCapacityOutput"
]:
import capo_gamelift._operations.game_lift.describe_fleet_location_capacity
output, http_response = (
capo_gamelift._operations.game_lift.describe_fleet_location_capacity.describe_fleet_location_capacity(
req.options, req.input
)
)
return OperationResponse(output=output, response=http_response)
interceptors_, options_ = self.operation_options(
config_overrides, OperationLogging("DescribeFleetLocationCapacity")
)
input_: capo_gamelift.types.describe_fleet_location_capacity_input.DescribeFleetLocationCapacityInput = {}
if fleet_id is not None:
input_["fleet_id"] = fleet_id
if location is not None:
input_["location"] = location
response = execute_pipeline(
OperationRequest(input=input_, options=options_),
handler=_handler,
interceptors=list(interceptors_),
)
response.response.close()
return response.output
|