This API works with the following fleet types: EC2
Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in
Build resources are not listed in any particular order.
Learn more
Upload a Custom Server Build
All APIs by task
Parameters:
-
status
(Optional[BuildStatus], default:
None
)
–
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
-
limit
(Optional[PositiveInteger], default:
None
)
–
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
-
next_token
(Optional[NonEmptyString], default:
None
)
–
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Raises:
-
InternalServiceException
–
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
-
InvalidRequestException
–
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
-
UnauthorizedException
–
The client failed authentication. Clients should not retry such requests.
-
UnknownServiceError
–
The service returned an error code this client does not model.
Source code in docs_src/capo_gamelift/_services/game_lift.py
| def list_builds(
self,
*,
config_overrides: Optional[GameLiftClientConfig] = None,
status: Optional["capo_gamelift.types.build_status.BuildStatus"] = None,
limit: Optional["capo_gamelift.types.positive_integer.PositiveInteger"] = None,
next_token: Optional[
"capo_gamelift.types.non_empty_string.NonEmptyString"
] = None,
) -> "capo_gamelift.types.list_builds_output.ListBuildsOutput":
"""<p> <b>This API works with the following fleet types:</b> EC2</p> <p>Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the <code>Status</code> parameter. Use the pagination parameters to retrieve results in </p> <note> <p>Build resources are not listed in any particular order.</p> </note> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html"> Upload a Custom Server Build</a> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
Args:
status: <p>Build status to filter results by. To retrieve all builds, leave this parameter empty.</p> <p>Possible build statuses include the following:</p> <ul> <li> <p> <b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. </p> </li> <li> <p> <b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p> </li> <li> <p> <b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build. </p> </li> </ul>
limit: <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
next_token: <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
Raises:
capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
"""
def _handler(
req: "OperationRequest[capo_gamelift.types.list_builds_input.ListBuildsInput]",
) -> OperationResponse[
"capo_gamelift.types.list_builds_output.ListBuildsOutput"
]:
import capo_gamelift._operations.game_lift.list_builds
output, http_response = (
capo_gamelift._operations.game_lift.list_builds.list_builds(
req.options, req.input
)
)
return OperationResponse(output=output, response=http_response)
interceptors_, options_ = self.operation_options(
config_overrides, OperationLogging("ListBuilds")
)
input_: capo_gamelift.types.list_builds_input.ListBuildsInput = {}
if status is not None:
input_["status"] = status
if limit is not None:
input_["limit"] = limit
if next_token is not None:
input_["next_token"] = next_token
response = execute_pipeline(
OperationRequest(input=input_, options=options_),
handler=_handler,
interceptors=list(interceptors_),
)
response.response.close()
return response.output
|