This API works with the following fleet types: EC2
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
Learn more
Amazon GameLift Servers Amazon GameLift Servers Realtime
Related actions
All APIs by task
Parameters:
-
script_id
(Optional[ScriptIdOrArn], default:
None
)
–
A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.
Raises:
-
InternalServiceException
–
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
-
InvalidRequestException
–
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
-
NotFoundException
–
The requested resource was not found. The resource was either not created yet or deleted.
-
TaggingFailedException
–
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
-
UnauthorizedException
–
The client failed authentication. Clients should not retry such requests.
-
UnknownServiceError
–
The service returned an error code this client does not model.
Source code in docs_src/capo_gamelift/_services/game_lift.py
| def delete_script(
self,
*,
config_overrides: Optional[GameLiftClientConfig] = None,
script_id: Optional[
"capo_gamelift.types.script_id_or_arn.ScriptIdOrArn"
] = None,
) -> None:
"""<p> <b>This API works with the following fleet types:</b> EC2</p> <p>Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted). </p> <p>To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.</p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a> </p> <p> <b>Related actions</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
Args:
script_id: <p>A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.</p>
Raises:
capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
capo_gamelift.errors.not_found_exception.NotFoundException: <p>The requested resource was not found. The resource was either not created yet or deleted.</p>
capo_gamelift.errors.tagging_failed_exception.TaggingFailedException: <p>The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.</p>
capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
"""
def _handler(
req: "OperationRequest[capo_gamelift.types.delete_script_input.DeleteScriptInput]",
) -> OperationResponse[None]:
import capo_gamelift._operations.game_lift.delete_script
output, http_response = (
capo_gamelift._operations.game_lift.delete_script.delete_script(
req.options, req.input
)
)
return OperationResponse(output=output, response=http_response)
interceptors_, options_ = self.operation_options(
config_overrides, OperationLogging("DeleteScript")
)
input_: capo_gamelift.types.delete_script_input.DeleteScriptInput = {}
if script_id is not None:
input_["script_id"] = script_id
response = execute_pipeline(
OperationRequest(input=input_, options=options_),
handler=_handler,
interceptors=list(interceptors_),
)
response.response.close()
return response.output
|