This API works with the following fleet types: EC2, Anywhere
Deletes all resources and information related to a fleet and shuts down any currently running fleet instances, including those in remote locations.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You don't need to explicitly delete the VPC peering connection.
To delete a fleet, specify the fleet ID to be terminated. During the deletion process, the fleet status is changed to DELETING. When completed, the status switches to TERMINATED and the fleet event FLEET_DELETED is emitted.
Learn more
Setting up Amazon GameLift Servers Fleets
Parameters:
-
fleet_id
(Optional[FleetIdOrArn], default:
None
)
–
A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.
Raises:
-
InternalServiceException
–
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
-
InvalidFleetStatusException
–
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
-
InvalidRequestException
–
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
-
NotFoundException
–
The requested resource was not found. The resource was either not created yet or deleted.
-
TaggingFailedException
–
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
-
UnauthorizedException
–
The client failed authentication. Clients should not retry such requests.
-
UnknownServiceError
–
The service returned an error code this client does not model.
Source code in docs_src/capo_gamelift/_services/game_lift.py
| def delete_fleet(
self,
*,
config_overrides: Optional[GameLiftClientConfig] = None,
fleet_id: Optional["capo_gamelift.types.fleet_id_or_arn.FleetIdOrArn"] = None,
) -> None:
"""<p> <b>This API works with the following fleet types:</b> EC2, Anywhere</p> <p>Deletes all resources and information related to a fleet and shuts down any currently running fleet instances, including those in remote locations.</p> <note> <p>If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a>. You don't need to explicitly delete the VPC peering connection.</p> </note> <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process, the fleet status is changed to <code>DELETING</code>. When completed, the status switches to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is emitted.</p> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers Fleets</a> </p>
Args:
fleet_id: <p>A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.</p>
Raises:
capo_gamelift.errors.internal_service_exception.InternalServiceException: <p>The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.</p>
capo_gamelift.errors.invalid_fleet_status_exception.InvalidFleetStatusException: <p>The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.</p>
capo_gamelift.errors.invalid_request_exception.InvalidRequestException: <p>One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.</p>
capo_gamelift.errors.not_found_exception.NotFoundException: <p>The requested resource was not found. The resource was either not created yet or deleted.</p>
capo_gamelift.errors.tagging_failed_exception.TaggingFailedException: <p>The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.</p>
capo_gamelift.errors.unauthorized_exception.UnauthorizedException: <p>The client failed authentication. Clients should not retry such requests.</p>
capo_gamelift.errors.UnknownServiceError: The service returned an error code this client does not model.
"""
def _handler(
req: "OperationRequest[capo_gamelift.types.delete_fleet_input.DeleteFleetInput]",
) -> OperationResponse[None]:
import capo_gamelift._operations.game_lift.delete_fleet
output, http_response = (
capo_gamelift._operations.game_lift.delete_fleet.delete_fleet(
req.options, req.input
)
)
return OperationResponse(output=output, response=http_response)
interceptors_, options_ = self.operation_options(
config_overrides, OperationLogging("DeleteFleet")
)
input_: capo_gamelift.types.delete_fleet_input.DeleteFleetInput = {}
if fleet_id is not None:
input_["fleet_id"] = fleet_id
response = execute_pipeline(
OperationRequest(input=input_, options=options_),
handler=_handler,
interceptors=list(interceptors_),
)
response.response.close()
return response.output
|